Monday, December 23, 2019

Nature vs. Nurture Essay - 2118 Words

Nature vs. Nurture Throughout the history of human existence, there have always been questions that have plagued man for centuries. Some of these questions are â€Å"what is the meaning of life† and â€Å"which came first, the chicken or the egg†. Within the past 400 years a new question has surfaced which takes our minds to much further levels. The question asked is whether nature or nurture has more of an impact on the growing development of people. It is a fact that a combination of nature and nurture play important roles in how humans behave socially. However, I believe that nature has a more domineering role in the development of how people behave in society with regards to sexual orientation, crimes and violence and mental disorders.†¦show more content†¦Even the famous psychologist Sigmund Freud believed that sexual orientation was derived from nurture. Freud developed a theory which explains that at birth till the age of four every child is bisexual. Wh en the child reaches the age of around four, he/she begins to learn to withhold their feeling for members of the same sex and start expressing those sexual feeling to members of the opposite sex. Freud proposed the idea that male homosexuality originates when this crucial developmental stage is hindered by some outside force also known as nurture. According to Freud, this can occur when either a chided is raised in a fatherless household or with a domineering mother figure. However, when this idea was actually tested, it did not fall through as many would expect it would (Steen 185). Since many years after Freud’s passing, it has become apparent that nature holds a strong role in the development of sexual orientation of humans. If nurture isn’t the cause for sexual orientation then nature must be. According to Grant Steen, a professor at the University of California, Los Angeles, a large study was recently conducted which gathered gay males who have either identical or fraternal twins or adopted brothers. The goal of the study would be to see if genetics played a role in twins. At the end of the survey more than half of the identical twins of gay men were also found to me homosexuals. At the same time only about 22% of the fraternal twins were found toShow MoreRelatedNature vs. nurture Essay1322 Words   |  6 PagesNature vs. Nurture It is a matter of concern whether human behaviors and characteristics are determined by nature or nurture. If a person’s behavior is inherited directly from the genes of his/her parents or other biological factors, then it is the nature that determines his character. But if the environment that a person grew up in, affects his behavior, then it is the nurture that determines his/her character. It became a great matter of controversy among scientists, psychologists and sociologistsRead MoreNature Vs. Nurture Essay1612 Words   |  7 PagesNature vs. Nurture Essay Throughout many years, scientists have been debating about whether nature or nurture is the driving force that shapes a person’s cognitive abilities and personal traits. Before the ongoing debate can be explained, it is necessary to understand what nature and nurture actually are. Nature is loosely defined as the genetics one inherits and tendencies that influence development. Many things in an individual are hereditary, for instance; gender, disease, height, eye color,Read More Nature vs Nurture Essay804 Words   |  4 PagesNature vs Nurture In his book, the universally acclaimed and bestseller The Selfish Gene, Richard Dawkins presents his viewpoint that living organisms are but survival machines, that the individual [is a] selfish machine, programmed to do whatever is best for its gene as a whole. In fact, this is the central concept in his book that he brings across. An individuals behaviour and actions are 100% determined by its genes and the individual behaves in accordance to ensure the best persistenceRead More Nature vs Nurture Essay1585 Words   |  7 Pages Nature or Nurture? The Determination of Human Behaviour The nature versus nurture debate has spanned over decades, and is becoming more heated in the recent years. Following the mapping of the human genome, scientists are pursuing the possibility of controlling human behaviour such as homicidal tendencies or insanity through the manipulation of genes. Is this possible for us to ensure that humans behave in certain ways under certain circumstances in future? This is highly doubtful, as the determinationRead More Nature vs Nurture Essay570 Words   |  3 Pages Nature vs Nurture The issues pitting nature against nurture are exceptionally significant for the gamut of discoveries that attribute an increasing proportion of traits and behaviours to ones genetic makeup. The resulting variety of physical shortcomings and limitations in each person has, for centuries, been countered by endeavours to improve or interfere where necessary, and every individual is consequently the product of a delicate middle path of balance between the two. The importanceRead MoreNature vs. Nurture Essay794 Words   |  4 Pages Nature vs. Nurturenbsp;nbsp;nbsp;nbsp;nbsp; nbsp;nbsp;nbsp;nbsp;nbsp;Through time, psychologists have argued over whether only our genes control our behaviors in life or if the environment and the people surrounding us have any effect in our lives. This is called nature versus nurture. We do not know what dictates our behavior, or if it is a combination of both. One question is, if genes control our behavior, are we really responsible for our actions? I think that if we can make choicesRead MoreNature Vs Nurture Essay882 Words   |  4 PagesNature vs Nurture The discussion about nature and nurture can be considered one of the oldest problems in psychology, the main question of which is: Are human traits present at birth or are they developing through experience? (Meyers, 2013). The natural side of the discussion asserts that the facial features and the way of their development strictly through DNA and genetics are transmitted by parents and grandparents. The nurture side of the debate argues that we are born with a clean list andRead MoreNature vs. Nurture Essay1250 Words   |  5 PagesNature vs Nurture   Ã‚  Ã‚  Ã‚  Ã‚  For the past five weeks we have studied three different but influential people in our perspective on human nature class. They are Freud, Plato and Tzu. The main discussion between all of them is nature versus nurture. I will discuss the difference between nature and nurture and then I’ll apply to each of these philosophers and how they react to it.   Ã‚  Ã‚  Ã‚  Ã‚  When looked up in the dictionary the term nature means the universe and its phenomena or one’s own character and temperamentRead More Nature vs Nurture Essay778 Words   |  4 PagesNature vs Nurture Most of us have an intuition that, although our genes provide advantages and constraints, we retain great control over our lives. However, we are developing a second, competing intuition that, like it or not, our genes determine our abilities, our preferences, and our emotions. We would like to think we are much more than the sum of our genes, but scientists have apparently demonstrated that our genes determine some of our most complex behavioral and cognitive characteristicsRead MoreEssay on Nature vs Nurture1052 Words   |  5 PagesNature vs. Nurture M. B. Liberty University Psychology 101 Nature vs. Nurture There has been extensive debate between scholars in the field of psychology surrounding the Nature vs. Nurture issue. Both nature and nurture determine who we are and neither is solely independent of the other. â€Å"As the area of a rectangle is determined by its length and its width, so do biology and experience together create us.†(Myers, 2008, p. 8) Carl Gustav Jung, and leading thinker and creator of analytical

Sunday, December 15, 2019

Describe Place Free Essays

Kelas Reguler Pagi dan Sore Mata Kuliah : Bahasa Inggris I Dosen : Restu Arini, S. Pd. Prodi : Semua Prodi Hari/Tanggal : Senin, 19 Nopember 2012 (Reg Sore) Selasa, 20 Nopember 2012 (Reg Pagi) Sifat : Take-Home Test Read the instruction carefully You are going to make video on your oral performance for Mid Test Project. We will write a custom essay sample on Describe Place or any similar topic only for you Order Now The videos are based on the four topics we have discussed in classroom meeting (see the explanation in the box). The video can be made by using any recording media such as hand phone, handy cam, camera, etc which then should be compiled in one CD. You have got about 3 to 10 minutes to present each topic. Label your CD with your name, student number, and major. You are to submit the CD on the exam date. Read the explanation below of how you make t his project: Topic 1 : Introducing Yourself You must introduce yourself by mentioning the following things in your video; Introduce Your Name/Surname; describe Your Education Background; describe Your Competency; Describe Your Prospective Career; Describe Your Hobby, Your family, things you are doing and etc. You are allowed to add more information in order to make your vide o more interesting. Please go to these links to get better idea about how to deal with this topic: http://www. youtube. com/watch? v=CZCfTX oRzgfeature=autoplaylist=PLA7C7BF7961EB4606playnext=2 http://www. youtube. com/watch? v=jiUdDxGlxvI http://www. youtube. com/watch? v=etIpPH5CEdAfeature=related Topic 2 : Description of People Read a biography book about famous people/group of people of any kind of professions (the person you are chosen might be an athlete, a musician, a comedian, a politician or even activists). The book can be written in English or in Bahasa Indonesia. An article taken from internet is not acceptable. Having finished reading the book you must make a description about him/her/them, in the following ways: ? The physical appearance ? The quality of the person using P-M-I Chart (see tool #1) Plus = you are about telling the quality of the person from the positive or good side. Minus = you are to discuss the person’s bad points. Interesting = you are to reveal the things or personality which made this person interesting, in other word his/her charisma or charm. Use the P-M-I Chart as a guideline to make your summary on the biography book you read. In the video, you do not have to show me the P-M-I Chart. You will be scored based on certain requirement (see Scoring Rubric #1) Please go to these links to get better idea about how to deal with this topic: http://www. youtube. com/watch? v=vVeojbg_JgI Arini. MidProject. English1. 2012 1 http://www. youtube. com/watch? v=tMMmJqh4qek http://www. youtube. com/watch? v=sqt_IbqJOLg http://www. youtube. com/watch? v=GrqEANtMqYo Topic 3 : Description of Object Choose an object of the following category: Furniture /Kitchen tools / Electronic Stuff s/ Vehicles / Office Equipments/Music Instruments Make a description on the object you choose. Give as detail information as possible. Go to these link to have clear idea about this topic: http://www. youtube. com/watch? v=H1mAtWACONM http://www. youtube. com/watch? v=kiyNYWGL-yg Topic 4 : Description of Place Choose two places to describe. The first is your hometown or place where you were born or place where you grew up. The second will be the place you are eager to visit. Here you may describe a specific place related to your dream or ambition. For example; you have a plan to continue study after finishing your bachelor degree. MidProject. English1. 2012 2 Scoring Rubric #1 (for description of people) 4 (standard of excellence) ? Develop detailed and convincing observation for each of three categories Identifies own conclusion and provides convincing and detailed rationale for choice ? Information is accurate, detailed, well, organized and presented with clarity 3 ( Exceed ? Develops convincing observation for each of the three categories acceptable ? Identifies own conclusion and provides detailed rationale for choice standard) ? Information is accurate and organized 2 ( meets ? Develop basic observation for each of the three categories acceptable ? Identifies own conclusion and provide rationale for choice standard) ? Information is accurate 1 ( needs improved ? Observation are incomplete and /or incorrect to meet acceptable ? Identifies own conclusion but does not explain rationale standard) ? Information is inaccurate, vague or missing Scoring Rubric #2 (for description of object and places) 4 (standard of excellence) ? Identifies multiple convincing and insightful examples of what a specific trait looks like/sound like/feels like ? Uses precise and detailed vocabulary to support description of examples 3 ( Exceed acceptable standard) ? Identifies multiple convincing examples of what a specific trait looks like/sound like/feels like Uses detailed vocabulary to support description of examples 2 ( meets acceptable standard) ? Identifies appropriate examples of what a specific trait looks like/sound like/feels like ? Uses appropriate vocabulary to support description of examples 1 ( needs improved to meet acceptable standard) ? Identifies examples of what a specific trait looks like/sound like/feels like that are erroneous or inappropriate ? Uses vocabulary that is vague and /or is incorrect Good Luck Arini. MidProject. English1. 2012 3 How to cite Describe Place, Papers

Saturday, December 7, 2019

Strategic Management Nintendo Company Limited is Gaming Industry

Question: Discuss about the Strategic Management Nintendo Company. Answer: Introduction Nintendo Company Limited is an old firm in the gaming industry. The serves foreign markets like USA and Europe in by delivery video games to the consumers. Initially, the company was called Marafuku and dealt with the manufacture of playing cards. It changed the name in the year 1951 and started been known as Nintendo Koppai. During this time the company was manufacturing and selling hanafunda also known as the flower cards. The company officials afterward saw the need to change the name of the company Nintendo company to cater for all the activities it was involved. The multinational corporation started carrying out taxi services, a TV network, selling toys, Food Company and a hotel chain. All these services were aimed at making more profits for the company (Badurdeen, et al. 2010, pp.1824-1828). Eventually, in 1970's the company entered the video game market in Japan in anticipation of greater returns. It acquired legally the right to manufacture and distribute its first video game console the Magnavox Odyssey Video console. The company then was targeted the local market to purchase its products. It went on to create and distribute the color TV game-6 home video game console. During this time the company was under pressure make new products to ensure market leadership. It employed the legendary creator and manufacturer known as Shigeru Mayimoto who was still a student but later became of the greatest creators of games such as Mario and the Legend of Zelda series. The company has transformed over the years with the help of great creators and innovators such as Shigeru and Gumpei Yokoi. The management of the company has propelled it to withstand competitions from businesses and still be among the market leaders. It is third after the Sony group entertainment producing the Play Station 4 home console and the Microsoft Company providing the Xbox one home console (Egenfeldt-Nielsen, Smith, and Tosca, 2016) Industry analysis Industry analysis is the study of the nature of the industry that the Nintendo Company serves and sees the various factors that may influence its operation. Initially, the company was had sole existences, but due to the changes there are many new entrants into the markets who products same produces or substitutes (Grant, 2016) Profitability Technology has led to cheap ways of executing duties. The gaming industry is very profitable for the entrepreneurs. The profit comes from; Globalization- gaming companies, have the ability to sell their games in international markets thus get high returns. Creativity and innovation- the ability of a firm to create unique products guarantee it big sell as customer needs are ever changing. Technological advancement- technology has brought new ways of doing work which is simple and also it has led to the growth of the mobile technology increasing the platform for people to access video games. Scores of customers- all the individuals in the world are engaged in gaming, and this provides a larger market for the firms' games. High-quality services- companies that offer high-quality games without problems attract scores of customers who increase their sales. Competitor analysis Competition is inevitable for any company in the market as the supplier are many with fewer buyers. All the businesses struggle and strive to attract the highest numbers of customers to increase its sales thus get huge profit margins. Nintendo Company has had many competitors in the market, and they include Sony Company and the Microsoft Company. Competition makes firms management put up strategies to compete effectively. Technological changes have been the greatest contributor to the high competition in the market. Despite the Nintendo Company having many inventions and new products they still cannot be the market leaders (Fleisher, and Bensoussan, 2015). Competitor analysis aims at identifying the strengths and weaknesses of the opponent to utilize them to the benefit of the organization. A company can defeat an opponent by clearly knowing what they do better those them. In the case of Nintendo Company, the competitors have high-quality video game consoles which attract more customers. The customers also had the need to change the supplier as Nintendo Company has been in existence for a long time. Change is good as rest, and this has added a disadvantage to the firm as they prefer the new investors in the market. Some of the competitors such as Sega have no strategic marketing plans which serve as a weakness making then exit from the market leaving little competition the company (Rothaermel, 2015). Macro environmental factors Many factors affect the way the company carries its activities. They include the internal and external environmental factors. Internal factors are the ones the firm has control over to enable its success while the external factors are out to control the business. The company tries to eliminate the internal factors but the external factors it finds ways to minimize their weight or implications on the firm enterprise (Ogendo, 2017, pp. 77-88). Nintendo company main internal factors that have great consequences for the enterprise success are the employees, competitors and the customers. The staff decisions and execution of duties determine the success of the company. They can, however, be regulated by the management to ensure they conform to the functions given. The creativity and innovative of the workers makes the organization come up with better video games consoles. Competitors are a great challenge to the business success. Sony, the most significant competitor, holds 53% of the market share while the second threat is the Microsoft Company with 28.5%. The opponents control a large number of customers, and the management must find ways to produce goods that have high customer attraction. Customers are the buyers of the company's video game console and their tendency to choose competitors to make the company lack market for its products. Nintendo firm, therefore, should ensure that it maintains customer loyalty (Teece, 20 10, pp.172-194). Company corporate strategy Companies undertake many activities to make sure that they survive in the competitive environment. Company business plan is the ways the firms firm strives to provide value for all the activities it executes. The aim is to ensure that the corporation competes effectively in the market and all its activities are successful. Corporate Strategies are plans that any business undertakes that can affects the whole gaming industry. The Nintendo Company has engaged in partnership with the DeNA Company as a strategy to enter the 9th generation of video game consoles. The aim of the company is to provide gaming for smart devices, smart phones, phablets, etc. and a dedicated game platform. The platform will be run by a new concept under the development codename NX. The partnership of the company has led to the creation of the Miitomo,' smart phones and they will change the modes of operation in the market. However, the firm must be very careful with the adoption of the new concept as it can lea d to its failure. Like the Sega Company which was once a great rival in the market but a wrong decision made it removed in the market due to failure to meets its objectives (Contractor, Kumar, Kundu, and Pedersen, 2010) Company Business Strategy Company plan of activities is planning the company undertakes which can completely change the way it carries out operations. The procedures are taken to ensure that the company produces products that compete effectively in the market. In the 19990's Nintendo was facing great competition from the competitors making it make a strategic decision to change the focus of manufacturing and creation of game video console. In 2000's the competitors were concentrating in hardware and graphic in manufacture by the Nintendo Company went in a direction by focusing on motion sensor technology. The company had earlier developed the Nintendo DS and the Wii. The new direction was done on the Wii, and the motion sensor technology was with the Wii Remote and the Wii sensor bars. The new inventions of the Wii were very satisfactory to the firm making it get very high sales as it sold 101.63 Million units and 913.13 Million games worldwide. Creativity and innovations are transparent modes of ensuring company business strategy is achieved through unique ways of production of products that have high demands in the market for firms. Managers have the duty to oversee the execution of the enterprise functions in the right way which will lead to the achievement of the goals and objectives. Strategic leadership Leadership is crucial to the success of any organization. Shareholders of the business appoint managers to run the business activities on their behalf. Managers, therefore, have the duty to ensure that targets are met promptly without delays. In the case study, there are some people who acted as the leaders of the Nintendo company and make great contributions. Shigeru Mayimoto created the most famous games of Mario and The Legend of Zelda Series. The two games brought huge profits to the firm through their huge sale. Gumpei Yokoi, an old member of the enterprise, was a great leader who led to many inventions. In 1980, he invented the game and watches. In 1989, Yokoi and his Nintendo R D one team developed the Game Boy which was later advanced to many versions e.g. Game Boy Advance, Game Boy Advance P and the Game Boy Micro. In 1995, Yokoi made his last invention of the Virtual Boy game console. It only sold on USA and Australia market, and it had least sales. Even though it was a critically commercial failure, it was a bridge to more invention in the gaming industry. The market competitors must have best leaders for them to be market leaders (Azar, and Shafighi, 2013, p.432). Importance of gaming in the world Gaming activity is no longer game for children but all the people in the society. In Australia, research shows that the average gamers are of 33yrs. In every ten persons at least one of the people is a gamer. Percentages of the people who play video games are as follow; 78% are 18yrs and order, 49% are from 50 years and above and 37% are 65 age and above (Phan, Jardina, Hoyle, and Chaparro, 2012, pp. 1496-1500). The main reasons for playing video games are; Improve personal skills. Improve the coordination and dexterity. Fight dementia among people. Increase the mental stimulations. Current position of this company/industry Technological changes have changed the world especially the gaming industry. In Australia for example majority of the people play the game. Games nowadays are available in mobile phones and computers. The people have changed from the traditional video game consoles and handheld devices to the mobile technology. The gaming industry has, therefore, change completely over the years (Astrachan, 2010, pp.6-14). Nintendo Company has tried to cope with the variations in the environment and also remain competitive. Currently, the company has put up strategies to adapt to the changes in the environment. The company has engaged in a partnership, and this will improve the quality of products. The smart mobile device produced is itself significant achievements and an indication that the corporation is conforming to the new changes in the society. The company is in the 3rd position in the market, but if the new changes are efficient and attract more customers, it will grow to higher levels in the industry (Purce, 2014, pp. 67). Conclusion The future of the gaming industry is bright as the new technological changes are marketing the industry to have more users regardless of their age, gender, social class, etc. The returns are expected to be high for the shareholders. As the market growth, the probability of risks increases and managers should ensure that before a decision is adopted thorough investigation and consultation is done to avoid any errors (Puccio, Mance, and Murdock, 2010). However, managers when designing new products they should make them distinct from the previous items to avoid confusion by the customers. The Nintendo Company created the Wii U video game console which was better, but people did not buy because they thought it was an add-on of the Wii video game console. The Wii U was the lowest selling video game of the company. These was due to back naming strategy of the company to new products (Solansky, 2010, pp.675-681). References Astrachan, J.H., 2010. Strategy in family business: Toward a multidimensional research agenda. Journal of Family Business Strategy, 1(1), pp.6-14. Azar, M. and Shafighi, A.A., 2013. The effect of work motivation on employees' job performance (Case study: employees of Isfahan Islamic Revolution Housing Foundation). International Journal of Academic Research in Business and Social Sciences, 3(9), p.432. Badurdeen, S., Abdul-Samad, O., Story, G., Wilson, C., Down, S. and Harris, A., 2010. Nintendo Wii video-gaming ability predicts laparoscopic skill. Surgical endoscopy, 24(8), pp.1824-1828. Contractor, F.J., Kumar, V., Kundu, S.K. and Pedersen, T. eds., 2010. Global outsourcing and offshoring: an integrated approach to theory and corporate strategy. Cambridge University Press. Egenfeldt-Nielsen, S., Smith, J.H. and Tosca, S.P., 2016. Understanding video games: The essential introduction. Routledge. Feijoo, C., Gmez-Barroso, J.L., Aguado, J.M. and Ramos, S., 2012. Mobile gaming: Industry challenges and policy implications. Telecommunications Policy, 36(3), pp.212-221. Fleisher, C.S. and Bensoussan, B.E., 2015. Business and competitive analysis: effective application of new and classic methods. FT Press. Frankel, T., Laby, A.B. and Schwing, A.T., 2015. Regulation of Money Managers. Wolters Kluwer Law Business. Grant, R.M., 2016. Contemporary strategy analysis: Text and cases edition. John Wiley Sons. Ogendo, J.L., 2017. Achieve Sustainable Performance in Dynamic Business Environment. In Emerging Economy MNEs (pp. 77-88). Springer International Publishing. Phan, M.H., Jardina, J.R., Hoyle, S. and Chaparro, B.S., 2012, September. Examining the role of gender in video game usage, preference, and behavior. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 56, No. 1, pp. 1496-1500). SAGE Publications. Puccio, G.J., Mance, M. and Murdock, M.C., 2010. Creative leadership: Skills that drive change. Sage Publications. Purce, J., 2014. The impact of corporate strategy on human resource management. New Perspectives on Human Resource Management (Routledge Revivals), 67. Rothaermel, F.T., 2015. Strategic management. New York, NY: McGraw-Hill. Solansky, S.T., 2010. The evaluation of two key leadership development program components: Leadership skills assessment and leadership mentoring. The Leadership Quarterly, 21(4), pp.675-681. Teece, D.J., 2010. Business models, business strategy and innovation. Long range planning, 43(2), pp.172-194.